Alshereer

Alshereer is a god of the Astral Plane summoned to Xah Satheth by the Alshereereen. He is a god of chaos, magic and destruction.

Its physical manifestation is a huge writhing mass of black smoke, residing in the crater where it was summoned. Inhaling the smoke causes instantaneous possession and madness. It is theorised this is how the Alshereereen were turned to liches.

Alshereer can only be hurt by a combination of magic and physical damage. The smoke must be ignited, electrified or frozen during which time it retracts and turns to a solid blackness. It will remain like this for 1d4 rounds, during which time it may also be harmed with physical damage. If it is not harmed physically during this time, then it heals all magical damage dealt by magic and returns to smoke.

Alshereer has 6 tendrils, each with 40 HP

When tendrils are turned solid, Alshereer will try to keep them out of harms way. It has an AC of 15 when being attacked physically, but if pinned down (flat-footed), only an AC of 10. Alshereer's tendrils can move 20ft per turn when gaseous, 10ft per turn when solid.

When solid, alshereer's tendrils may smack a target for 4d4 + 4 damage. Alshereer gains a melée attack roll bonus of +10 against AC.

When gaseous, alshereer's tendrils can cast (1d4): Alshereer has 200 hit points.
 * Roll 1: Fear
 * Roll 2: Touch of madness
 * Roll 3: Inflict serious wounds + 10dmg.
 * Roll 4: Lvl 10 magic missile